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> Opinions on the ZOS bullet list, What do you think?
dolmen
post May 2 2014, 11:46 AM
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A system that allows grouped players to see each other even when they’re in different phases Hummm... well there are grouping issues still

A justice system—steal from and kill NPCs and deal with the consequences if you are caught This will change the farming of NPC homes...

Migration of European Megaserver to our European datacenter.
Field of View (FOV) adjustment

Armor dyeing and tinting I like the idea. But dread the pink players.

Two new Veteran Dungeons: Crypt of Hearts and City of Ash
New region of Craglorn with a new Trial (the Serpent)

Increased ability to pick up items in the world Hope this means the various weapon racks and stray armor and weapons might at times be more than eye candy.
Thieves Guild and Dark Brotherhood storyline and quests. (IMG:style_emoticons/28/idea.gif)
Spellcrafting huh...

Horse Racing
Dragonstar Arena—similar to Trials, but built for a group of four
Improvements to fishing

Crafting system improvements Not sure if it needs improvement

Improved Looking for Group system

Better NPC facial animations (IMG:style_emoticons/28/confused24.gif) huh?

Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild. Time to starting thinking about what our "symbol" will be for the tabards.

Auto-leveling dungeons that level to your group leader Not sure I understand this, current dungeons? New ones?

Awards when you repeat dungeons
Imperial City PvP dungeon
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